1,012 search results for “video games” in the Public website
-
Ludic Lab
The Leiden Ludic Collective is an open initiative and shared space for scholars and gamers of any level to hold discussions, exchange ideas, and, most importantly, play together.
-
Gamification: improve your course with game didactics
Course
-
Gamification: improve your course with game didactics
Didactics
-
Why the brain needs to get out and about
We are all at home in familiar surroundings. Not only is this boring but it can also have a negative influence on our learning, explains cognitive neuropsychologist Judith Schomaker. ‘Discovering new environments gets our brain learning and remembering. We are now missing this stimulus.’
-
LUCDH Workshop March 2019
Studium Digitale: An Introduction to Network Data, Analysis, and Visualization
-
Introducing: Angus Mol
Sinds Februari, werkt Angus Mol als UD bij het Centre for Digital Humanities (LUCDH). Zijn aanstelling wordt gedeeld door het Instituut voor Geschiedenis en het Centre for the Arts in Society (LUCAS). Hiervoor werkte hij voor het Prins Claus Fonds voor Cultuur en Ontwikkeling, deed NWO-Rubicon onderzoek…
-
Tailored digital gamification to enhance students’ learning outcomes and motivation in higher education
One-size-fits-all digital gamification sometimes hinders students’ learning due to the ignorance of individual differences. This project aims to explore how tailored digital gamification can be used in higher education and its effects on university students’ motivation and learning outcomes.
-
Imperfect information variants of combinatorial games
PhD defence
-
Past ❤ Play: Ammodo Science Award 2024
A team of Leiden researchers has received the Ammodo Science Award for conducting innovative humanities research into the experience of cultural heritage. They investigate how 'play', such as the video game Minecraft, can contribute to a deeper understanding of the past.
-
Faculty of Archaeology features in Archeologie Magazine Special
The Faculty of Archaeology is proud to present the special edition in honor of our 25th anniversary. In 15 pages, the Dutch-language special gives an overview of the wide variety of research, fieldwork projects, and laboratories the Faculty hosts. Aimed at the general public, the special will be handed…
-
Topics in the arithmetic of del Pezzo and K3 surfaces
Promotores: P. Stevenhagen, L. van Geemen (Università degli studi di Milano), Co-Supervisor: Ronald M. van Luijk
-
Vidi grants for 12 researchers from Leiden University
An impressive 12 researchers from Leiden University have been awarded an 800,000-euro grant by the Dutch Research Council (NWO). This will enable them to develop their own line of research over the next five years.
-
Publications
This is a list of scientific publications by students and staff of the Media Technology MSc programme.
-
Aske Plaat
Science
a.plaat@liacs.leidenuniv.nl | +31 71 527 7065
-
Psychology Lab on Wheels with serious game for recognising emotions
Festival, Citizen Science
-
Towards a political ontology of violence: reality, image and perception
The aim of this project is to study what makes an act or form of violence a specifically political reality.
-
Student projects
To get an idea of the science communication products and research that is possible, a few examples of student projects of recent years are shown below.
-
Minor Artificial Intelligence and Society: Understanding the development and impact of AI
The development of smart cars, video games that adapt to your gaming behaviour, law enforcement assigning your neighbourhood a risk score, insurance rates determined by your behaviour, finding your perfect match via an app: Artificial Intelligence (AI) is rapidly and radically transforming our interactions…
-
A hundred thousand programmes with Hedy!
How can I teach children programming in a playful way? That's the question Felienne Hermans asked herself when she gave programming lessons to children on Saturdays. In March 2020 she launched the Hedy programming language, and with success: 100,000 programs have already been made with Hedy worldwid…
-
Streaming the Past
Watch and talk along with today’s science of the past during weekly Let’s Plays of popular games and vodcasts on the livestream platform Twitch.
-
Extracurricular
Extracurricular activities are a key component of the master's programme in Law and Finance. You will have the opportunity to participate in a number of activities.
-
Evaluating the dietary micro-remain record in dental calculus
And its application in deciphering hominin diets in palaeolithic eurasia
-
Who is to blame? Stories of European Union migration governance in Italian, Maltese, and Spanish newspapers
The article examines how Southern European member states' newspapers portray European irregular migration governance.
-
Heritage Quest Junior
This project introduces primary school children (8-12 years) to science and archaeology.
-
Hurting yourself to hurt the outgroup: Developing a behavioural measure of radicalisation propensity
Can behaviour in an online economic game be understood as a representation of radicalisation propensity?
-
Lunchtime Lectures
LUCDH presents a lunchtime talk once a month on recent research in Digital Humanities and AI. All Leiden University staff and students are welcome to attend. And we hope you can join us in person in the Digital Lab, PJ Veth 1.07.
-
'Here I can grow in both science and art'
A passion for video games, visuals and science: it almost seems impossible to bring all of this together. Yet, scientific animator Vera Williams found that dream combination at NeCEN's microscopy lab. 'An image or animation can help clarify the content of complex research.'
-
Netherlands' smallest supercomputer
A team of Dutch scientists has built a supercomputer the size of four pizza boxes. The Little Green Machine II has the computing power of 10,000 PCs and will be used by researchers in oceanography, computer science, artificial intelligence, financial modeling and astronomy. The computer is based at…
-
Ineke van der Ham at BBC on why adults confuse left from right
It can seem like an almost childish mistake, but a surprising number of adults confuse left from right. Neuroscientists are only just starting to know more about directional and navigation and understand why it is so difficult to distinguish left from right . Ineke van der Ham is an expert on navigation.…
-
Detailed Video Understanding
Lecture
-
Simone van der Hof
Faculteit Rechtsgeleerdheid
s.van.der.hof@law.leidenuniv.nl | +31 71 527 8838
-
Supporting interaction and reducing bias in a diverse online class using a technological intervention: Investigating the effect grouping mechanism
In a virtual game environment, one of the positive effects of anonymity is the absence of one's prejudice toward others, which can give a person the freedom to change and experiment (Bartle, 2003). This project will adopt anonymity to be added to online cross-cultural collaborative learning in higher…
-
An artificial atom as qubit
With a pioneering project like the quantum computer, it’s a good idea not to place all your bets on a single horse. In Leiden’s Quantum Optics research group, instead of working on a Majorana-based qubit, people are working on a qubit based on an ‘artificial atom’. If that becomes the basis of the quantum…
-
Digital Media in Human Development (MSc)
Digital media are everywhere and are therefore a major part of our lives and the lives of our children. The new specialisation in Digital Media in Human Development focuses on the opportunities and challenges of digital media in child rearing and education.
-
Recap: Leiden Science in 2024
What did we do over the past year? Well, we played quantum games, helped develop an instrument for the Extremely Large Telescope and started a new bachelor's programme. Oh, yeah, and we officially opened our brand new Gorlaeus Building! Warm up the fingers and get ready to click and scroll through…
-
'First Americans': exhibition on turbulent past and present of native Americans
The First Americans exhibition in the National Museum of Ethnology showcases the resilience and creativity of native Americans. Striking artworks, fashion and prints show that the past is never far away. Artist Jacob Meders was inspired by 16th-century prints from the Leiden University Library. The…
-
A dead language comes to life: Early medieval Old English in the 21st century
From films, video games and historical novels to Nordic folk bands, Old English from the early Middle Ages is experiencing a revival in the 21st century. Together with international colleagues, university lecturer Thijs Porck (LUCAS) made a book about the 'resurrection' of this dead language.
-
First LUF Snouck Hurgronje Grant awarded to Past-at-Play Lab
At the end of 2018, the LUF announced a new annual grant: the Snouck Hurgronje Grant. This annual grant is awarded to innovative interfaculty research and teaching projects. Three project teams secured a place on the shortlist with their research proposals. They were invited to present their plan to…
-
Greek Ambassador visits Faculty of Archaeology
On January 17th 2023, Caterina Ghini, Ambassador of Greece to the Kingdom of the Netherlands, visited the Faculty of Archaeology. Her Excellency reached out to Leiden University with the purpose to collaborate and engage with us.
-
Lorenza Colzato editor-in-chief of new scientific journal
Psychologist Lorenza Colzato is the editor-in-chief of the Journal of Cognitive Enhancement, a new interdisciplinary psychology publication. The journal will contribute to a higher understanding of research aimed at enhancing human performance and creative potential.
-
Space Scoop selected as one of the Great Websites for Kids
The American Library Association has selected the Space Scoop website as one of the Great Websites for Kids (GWS). Space Scoop, which launched a dedicated website one year ago, provides the latest space news to educate and inspire children. The website will be included in a compilation of exemplary…
-
Public graduation presentations, June 25
On Friday June 25, eight students will present their Media Technology MSc graduation thesis work. In 20-25 minutes each graduate will present their research project, followed by 10-15 minutes public discussion. Everyone is invited to attend.
-
Structured Parallel Programming for Monte Carlo Tree Search
The thesis is part of a bigger project, the HEPGAME (High Energy Physics Game). The main objective for HEPGAME is the utilization of AI solutions, particularly by using MCTS for simplification of HEP calculations.
-
Inter-Organizational Collaboration and Innovation in the Public Safety Sector
What are the various forms of inter-organizational collaboration in the public safety sector? How are different forms of inter-organizational collaborative arrangements related? What is the relationship between inter-organizational collaboration and innovation in the public safety sector?
-
Computer Science
Computational thinking, programming, and algorithms form the basic of many of the things that are shaping our world, the way we work, interact, organize ourselves, and even spend our free time with social networks, streaming media, and games. And this transformation is far from being complete, it is…
-
Lisette Atsma: how a Korean and Asian Studies alumna became an ICT specialist
She studied Korean and Asian Studies and, four years after graduating, is now working as a specialist for an ICT secondment company. This is the story of Lisette Atsma’s career (27).
-
Navigation Lab Leiden
The Navigation Lab Leiden is part of the department of Health, Medical and Neuropsychology at Leiden University, and led by Ineke van der Ham We study human spatial cognition, with an emphasis on navigation ability. We examine factors that can explain for individual differences, such as gender and age.…
-
Astronomy on Tap
Explore our amazing universe from your local bar!
-
Education and organisation development
Education and Organisation Development
-
Algorithms
Many important topics in computer science, such as the correctness of software, the efficiency of algorithms and the modeling of complicated systems, depend on sound theoretical underpinnings. In the Theory group, we study these fundamental building blocks and develop verification methods to prove system…