505 search results for “games” in the Public website
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Fostering Curiosity Through Video Games
This thesis manuscript explores the use of video games as tools for conceptual exploration and academic research.
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University game
Are you mad about board games? Then we’ve got good news for you: we’ve developed our very own University game, HORA EST! It’s a fun way to learn more about the University. Get your family and friends together for an evening of fun and games!
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Game Studies
How do games work? How do you make them? And how do games make us and our societies and cultures? The minor Game Studies will provide you with both the perspective and practice to give your own answers to these questions.
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Serious Games
The Faculty of Governance and Global Affairs of Leiden University in The Hague has developed two Serious Games, 'het Grote Migratiespel' and 'het Schipholspel' to introduce secondary school students to their study and research programmes.
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Game Research Lab (GRL)
The Game Research Lab (GRL) uses digital games as a medium for academic research, and consider ‘serious’ games and entertainment games equally valuable objects of study.
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Game Research Lab
The Game Research Lab uses digital games as a medium for academic research. It considers entertainment games and 'serious’ games as objects of study, develops novel approaches for creating, playing, and analysing games, and studies the interactions between games and AI.
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Diversity Card Game
Having open conversations about diversity and inclusion is an important first step towards change. Yet, such conversation can be emotional and vulnerable, and at times uncomfortable to initiate and sustain. The 'What’s Your Story?' Card Game aims to enable participants to exchange and respond to stories…
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Gaming at school
How well children learn depends to a large extent on good teachers and effective learning materials. Wilfried Admiraal investigates such issues as gaming as a modern learning tool. He concludes that this tool has little to offer less talented students.
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The Game of Continuity
In what way can the qualities of an existing context be used as guiding and enriching principles rather than limiting factors in the process of spatial transformation?
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Resource allocation in networks via coalitional games
Promotor: F. Arbab, R. De Nicola, Co-Promotor: M. Tribastone
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Imperfect information variants of combinatorial games
Combinatorial games are games for two competing players, moving in a turn-by-turn fashion, in which there is no chance nor hidden information. Chess, checkers and the simpler tic tac toe are well-known examples of this class of games, as well as game of go.
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Do video games keep the brain young?
Can playing certain games decrease cognitive decline or even enhance cognitive performance in the aging population?
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Virtual Photography. Artificial Intelligence, In-game, and Extended Reality
While it has traditionally been seen as a means of documenting an external reality or expressing an internal feeling, photography is now capable of actualizing never-existed pasts and never-lived experiences.
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The holographic glass bead game: from superconductivity to time machines
Promotores: Prof.dr. J. Zaanen & Prof.dr. K.E. Schalm
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Cleared for take-off, Game-based learning to prepare airline pilots for critical situations
Over the last decades, aviation safety has improved strongly. As a downside, airline pilots do not have as many opportunities to develop through experience the competencies that they need in critical situations.
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Return to the Interactive Past. The Interplay of Video Games and Histories
A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past.
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Learning: Exploring Artificial General Intelligence on Small Board Games by Deep Reinforcement Learning
In deep reinforcement learning, searching and learning techniques are two important components. They can be used independently and in combination to deal with different problems in AI, and have achieved impressive results in game playing and robotics. These results have inspired research into artificial…
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crisis: Developing the prototype of an escape room-style cooperative game for cybersecurity education
The project aims to develop an escape room-style game to teach students cyber crisis management and prepare them for real-world cybersecurity challenges
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Understanding the game of marbles
Not many scientists can claim to have received funding from NWO to blow bubbles and play with sand, but Martin van Hecke definitely can. Van Hecke, Professor of the Organisation of Disordered Matter, delivered his inaugural lecture on Friday 4 September, under the enigmatic title of: ‘Bellen, bollen,…
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FGGA introduces The Great Migration Game
On Thursday 18 December, 170 first-year pupils from Gymnasium Haganum visited Leiden University’s Faculty of Governance and Global Affairs (FGGA) in The Hague. The faculty has developed The Great Migration Game (Het grote Migratiespel) as a fun way to introduce pre-university pupils to its fields of…
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Leiden students give commentary on games live on Twitch
Three Leiden students will be sharing their knowledge of history while playing video games. The livestreams are part of the ‘Streaming the Past’ project and will be available on the popular streaming platform Twitch. The first livestream will be on Thursday 20 May.
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Tycho van Tartwijk
Faculteit der Sociale Wetenschappen
t.van.tartwijk@fsw.leidenuniv.nl | +31 71 527 2727
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A game of Mastermind to unravel Alzheimer’s disease
In order to better understand the course of Alzheimer’s disease, Frédérique Kok believes that a strategic and structured approach is needed: the Mastermind research approach. With her LUF grant, Kok wants to generate high-quality data to build a mathematical model that can recognize the onset of the…
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Dialogues as a Dynamic Framework for Logic
This dissertation shows that dialogical logic constitutes a powerful and flexible general framework for the development and study of various logical formalisms and combinations thereof.
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Vincent Delhomme discusses the ‘Admiral Gaming Network’ case for EU Law Live podcast
In the EU Law Live podcast episode ‘Tax, gambling and the internal market’, Vincent Delhomme discusses the recent Admiral Gaming Network case, dealing with the validity under EU free movement provisions of national tax measures in the field of gambling.
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Helping people live healthier lives? A game may be the answer
The LUMC, Leiden University and The Hague University of Applied Sciences want to help health professionals support behaviour change in the population. Such change would help people live healthier lives and reduce their risk of disease. The Municipality of The Hague is supporting this educational project…
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HEPGAME
HEPGAME is a research project that combines the world’s fastest computer algebra system for High Energy Physics equations, FORM, with insights from artificial intelligence. The name combines High Energy Physics and Games.
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Adolescents' responses to online peer conflict: How self‐evaluation and ethnicity matter
In online games conflicts between players may arise. Novin, Bos, Stevenson and Rieffe investigated factors that may explain why some adolescents react more angrily than others in this type of situation. In their realistically designed gaming environment, the (pre-programmed) fellow player suddenly started…
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In pictures: ‘Groot Nederlands Student Kampioenschap’ student games for the first time in The Hague
The 'Groot Nederlands Student Kampioenschap' student games have been held for the first time in two cities, Delft and The Hague. To make this happen our Campus The Hague worked together with The Hague University of Applied Sciences and Inholland University of Applied Sciences. Three students look back…
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Zi Ye
Faculteit der Sociale Wetenschappen
z.ye@fsw.leidenuniv.nl | +31 71 527 2727
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Neuropsychology of navigation
What is the neurocognitive structure of human navigation ability? What different types of navigation impairment can be distinguished? How can navigation impairment best be diagnosed and treated? How can tools like serious gaming and virtual reality be used to diagnose and treat navigation impairment…
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Diego Barbosa Arize Santos
Faculteit der Sociale Wetenschappen
d.barbosa.arize.santos@fsw.leidenuniv.nl | +31 71 527 2727
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Angus Mol
Faculty of Humanities
a.a.a.mol@hum.leidenuniv.nl | +31 71 527 8828
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Andjelka Petreski
Faculteit Rechtsgeleerdheid
a.petreski.2@umail.leidenuniv.nl | 071 5275200
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Reasons and Intentions
There are a number of problems in philosophy that seem to share a similar possible solution: 'Why do promises and contracts bind?', 'Why ought citizens and judges obey the law?' and 'Can we realize the gains to be made from cooperation?'. All three problems (as well as some others) share a possible…
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Pellikaan & Van Willigen, Bilateralism and Nuclear Security
Political scientists Huib Pellikaan and Niels van Willigen (Leiden University) use and elaborate on the theoretical insights from game theory in order to understand nuclear security in changing environment. Now that the relations between the US and Russia have deteriorated and smaller nuclear states…
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About this minor
Everything you need to know about the minor Game Studies and Cultural Analysis.
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Armin Cuyvers
Faculteit Rechtsgeleerdheid
a.cuyvers@law.leidenuniv.nl | +31 71 527 5409
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Isabel Hoving
Faculty of Humanities
i.hoving@hum.leidenuniv.nl | +31 71 527 2727
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Bernard Steunenberg
Faculty Governance and Global Affairs
b.steunenberg@fgga.leidenuniv.nl | +31 70 800 9499
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STORMING THE GAMERGATE
How can video games be used as feminist tactical media to expose the root of exclusions (based on sex, gender, class, race, ability, etc.) pervasive to gaming communities?
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Gamification: improve your course with game didactics
Course
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Gamification: improve your course with game didactics
Didactics
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Gamechangers
Research into the development of privacy-friendly care games for children.
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Media & interaction
Media & interaction is where artificial intelligence and machine learning meet philosophy, cognitive science, and the creative arts. Examples of research questions in this domain are: 'Can an algorithm be creative by human standards?', 'Can creative processes, such as composing music or writing poetry,…
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Aris Politopoulos
Faculteit Archeologie
a.politopoulos@arch.leidenuniv.nl | +31 71 527 2727
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Ineke van der Ham
Faculteit der Sociale Wetenschappen
c.j.m.van.der.ham@fsw.leidenuniv.nl | +31 71 527 6746
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Evert van Nieuwenburg
Science
e.p.l.van.nieuwenburg@liacs.leidenuniv.nl | +31 71 527 5523
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Media & Interaction
Media & interaction is where artificial intelligence and machine learning meet philosophy, cognitive science, and the creative arts. Examples of research questions in this domain are: 'Can an algorithm be creative by human standards?', 'Can creative processes, such as composing music or writing poetry,…
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Awards
These honors and distinctions were given to work that was done within the Media Technology program by both students and staff.