44 search results for “digital archaeology” in the Public website
- Digital Archaeology Group
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documents: using text mining to access the hidden knowledge in Dutch archaeological excavation reports
The archaeology domain produces large amounts of texts, too much to effectively read or manually search through for research. To alleviate this problem, we created a search system (called AGNES), which combines full text search with entity and geographical search.
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look at LiDAR: combining CNN-based object detection and GIS for archaeological prospection in remotely-sensed data
The manual analysis of remotely-sensed data is a widespread practice in local and regional scale archaeological research, as well as heritage management.
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Ang Li
Faculteit Archeologie
l.a.li@arch.leidenuniv.nl | +31 71 527 2727
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Vacancies: 2 PhD positions in Digital Archaeology
The Faculty of Archaeology, Leiden University is a partner in the new university-wide Data Science research programme that advocates the use of data science in various fields of research.
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Centre for Digital Heritage (CDH)
The Centre for Digital Heritage undertakes collaborative international research in the field of Digital Heritage. It is an initiative of the University of York.
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Spatial patterns in landscape archaeology (publication)
In several Mediterranean regions archaeological sites have been mapped by fieldwalking surveys, producing large amounts of data. These legacy site-based survey data represent an important resource to study ancient settlement organization. Methodological procedures are necessary to cope with the limits…
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Triceratops Bonebed Excavation
Since 2013, the National Natural History Museum of the Netherlands, Naturalis Biodiversity Center, is unearthing the largest bonebed of the horned dinosaur Triceratops discovered so far. In order to answer questions about sedimentology, taphonomy and palaeobiology, palaeontologists and geologists collaborated…
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EXALT: Excavating Archaeological Literature
We will use Artificial Intelligence to make an intelligent, multilingual search engine for archaeological texts, which will enable new discoveries about the human past.
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Irene Vikatou
Faculteit Archeologie
e.vikatou@arch.leidenuniv.nl | 071 5272727
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Tuna Kalaycı
Faculteit Archeologie
t.kalayci@arch.leidenuniv.nl | +31 71 527 2727
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Virtual Neanderthals
This study presents an agent-based simulation model exploring the patterns of presence and absence of Late Pleistocene Neanderthals in western Europe.
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Karsten Lambers appointed as Professor of Digital and Computational Archaeology
In January, Dr Karsten Lambers was appointed as Professor of Digital and Computational Archaeology at Leiden University's Faculty of Archaeology. With his extensive background in both archaeological research and computational sciences, the installation of Professor Lambers further strengthens this discipline…
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Anastasia Nikulina
Faculteit Archeologie
a.nikulina@arch.leidenuniv.nl | +31 71 527 2727
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Alexis Maldonado Ruiz
Faculteit Archeologie
a.maldonado.ruiz@arch.leidenuniv.nl | +31 71 527 2727
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Wouter Verschoof-van der Vaart
Faculteit Archeologie
w.b.verschoof@arch.leidenuniv.nl | +31 71 527 NVT
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Victor Klinkenberg
Faculteit Archeologie
m.v.klinkenberg@arch.leidenuniv.nl | +31 71 527 2727
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Building an excavation report search engine with a Digital Humanities grant
PhD candidate Alex Brandsen, working in the Digital Archaeology research group has recently received a grant from the Leiden University Centre for Digital Humanities. This grant will be used to further develop and improve AGNES, the search engine for excavation reports that Brandsen is building.
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From scarcity to abundance: big data in archaeology
New digital methods and a data explosion are radically changing archaeological research. Karsten Lambers, Associate Professor of Archaeological Computer Science, tells us all about it.
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Karsten Lambers in Dutch newspaper about new techniques in archaeology
On the occasion of the find of Mayan cities in the jungles of Guatemala by means of remote sensing techniques, expert Karsten Lambers was interviewed by De Telegraaf.
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Robotics and AI in archaeological theory and practice
What can Robotics and AI bring to archaeological theory and practice? In return, how can archaeology contribute to the developments in robotics and AI research? Colleagues tackled these questions at an event organised by the Faculty of Archaeology and sponsored by SAILS.
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Karsten Lambers
Faculteit Archeologie
k.lambers@arch.leidenuniv.nl | +31 71 527 6510
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Alex Brandsen
Faculteit Archeologie
a.brandsen@arch.leidenuniv.nl | +31 71 527 2727
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Milco Wansleeben
Faculteit Archeologie
m.wansleeben@arch.leidenuniv.nl | +31 71 527 2930
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Heritage Quest
The Heritage Quest project is a citizen science project in which volunteers participate in archaeological research.
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Employing Artificial Intelligence in the search for archaeological remains
Wouter Verschoof-van der Vaart has developed a way to use Deep Learning and geography software to rapidly and systematically map prehistoric barrows, Celtic fields, and medieval charcoal kilns. This innovative method has been tested on high-resolution elevation maps from the Veluwe, the Netherlands.…
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Innovative online course on Modelling and Simulation in Archaeology
Simulation is a formal scientific method used to develop, compare and test hypotheses (models). In the last few decades the use of simulation has increased dramatically in virtually all scientific disciplines, but is still limited in archaeology due to the technological barrier – coding skills. Starting…
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NWO subsidy for archaeological search engine: ‘There is no physical digging involved!’
When you want to analyse big quantities of archaeological data, you run into the issue that searching through excavation reports is extremely time-consuming. If only there existed a search engine specifically focused on querying these reports… But wait, work on an archaeological search engine focused…
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Adam Benfer
Faculteit Archeologie
a.k.benfer@arch.leidenuniv.nl | +31 71 527 2727
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Leiden archaeologists create open educational resources on agent-based modeling
The past two years, Laura van der Knaap and Professor Karsten Lambers worked on creating open teaching materials on agent-based modeling, funded by Erasmus+ and in collaboration with Danish, Irish and Dutch partners. Programming is an important skill involved in this, which is often seen as intimidating…
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A digital eye for archaeologists
Wouter Verschoof-van der Vaart is refining an artificial intelligence system that can detect and classify archaeological objects on digital images. Such a system is desperately needed because human archaeologists around the world are being flooded with data.
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Archaeologist Wouter Verschoof-van der Vaart wins the IALA dissertation award for his doctoral thesis
‘I was very happy and honoured that my thesis was recognised as a valuable contribution to the topic of landscape archaeology.’
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No humans needed: Neanderthals possibly responsible for their own extinction
Scientists remain puzzled by the sudden extinction of Neanderthals, some 40,000 years ago. New research by scientists from Eindhoven University of Technology, Leiden University and Wageningen University now suggests we might have been too quick in attributing the demise of Neanderthals to invasions…
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Meet archaeologist Tuna Kalayci: ‘How can we integrate robots into archaeology?’
In the course of 2020 the Faculty of Archaeology was bolstered by some new staff members. Due to the coronavirus situation, sadly, this went for a large part unnoticed. In a series of interviews we are catching up, giving the floor to our new colleagues. We kick off with Dr Tuna Kalayci, who joined…
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Computer models chart extensive Caribbean inter-island networks
The precolonial inhabitants of the Caribbean islands communicated, travelled, and exchanged objects and ideas along an expansive inter-island network. New methods of computer modeling shed light on these networks. Emma Slayton is set to discuss her work on this topic at her Defense on the 12th of Se…
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The future of experiencing the past
The Faculty of Archaeology experiments with innovating their teaching methods, using 3D scans and visualisation technology to enable active learning. 'It makes archaeological material more accessible. Especially when it comes to fragile materials, it allows nearly anybody to analyse them.'
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Simulating the prehistoric use of fire through computer models
Archaeologists often use the percentages of heat-affected stone or bone artifacts found at archaeological sites as a way to determine how frequently fire was used by the inhabitants. Andrew Sorensen and Fulco Scherjon have come up with a computer model called 'fiReproxies' to simulate how fires used…
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Nuna Nalluituq / The Land Remembers
Lecture, Digital Archaeology Group
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Researcher develops Google for archaeologists
An incredible quantity of archaeological reports are stored in digital archives. If you want to search for information in them, you have to do this manually. And that is a real chore. Archaeologist Alex Brandsen has now used deep learning, a form of artificial intelligence, to develop a search engine…
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Prehistoric Veluwe more densely populated than previously thought
Within the space of a few months, the Heritage Quest citizen science project, whereby volunteers scan elevation maps of the Veluwe area for burial mounds and other prehistoric remains, has already led to groundbreaking new insights. Hundreds of burial mounds have been found, as have a huge number of…
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Citizen science project Heritage Quest wins European Heritage Award / Europa Nostra Award 2022
Gelderland Heritage and Leiden University’s Faculty of Archaeology have won the European Heritage Award / Europa Nostra Award 2022 in the ‘research’ category with the Heritage Quest citizen science project. ‘Heritage Quest has shown that citizens can play an active role in protecting cultural heritage…
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The study of ancient cities provides us with new urban ideas
Lecture
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Citizen scientists discover more than 1,000 new burial mounds
Over the past few years, citizen scientists from the Heritage Quest project have scoured the entire Veluwe and Utrechtse Heuvelrug areas for unknown archaeological heritage. One of the results of this research is that the number of known burial mounds in this area has doubled.
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Aris Politopoulos: ‘I use games as a teaching method'
In his lectures Aris Politopoulos combines archaeology with video games. He is one of the three nominees for the 2020 LUS Teaching Prize. 'A good teacher is always open to feedback from students.'