3,117 search results for “game studies” in the Public website
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Game Studies
How do games work? How do you make them? And how do games make us and our societies and cultures? The minor Game Studies will provide you with both the perspective and practice to give your own answers to these questions.
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Fostering Curiosity Through Video Games
This thesis manuscript explores the use of video games as tools for conceptual exploration and academic research.
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Game Research Lab
The Game Research Lab uses digital games as a medium for academic research. It considers entertainment games and 'serious’ games as objects of study, develops novel approaches for creating, playing, and analysing games, and studies the interactions between games and AI.
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Game Research Lab (GRL)
The Game Research Lab (GRL) uses digital games as a medium for academic research, and consider ‘serious’ games and entertainment games equally valuable objects of study.
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Serious Games
The Faculty of Governance and Global Affairs of Leiden University in The Hague has developed two Serious Games, 'het Grote Migratiespel' and 'het Schipholspel' to introduce secondary school students to their study and research programmes.
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The Game of Continuity
In what way can the qualities of an existing context be used as guiding and enriching principles rather than limiting factors in the process of spatial transformation?
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University game
Are you mad about board games? Then we’ve got good news for you: we’ve developed our very own University game, HORA EST! It’s a fun way to learn more about the University. Get your family and friends together for an evening of fun and games!
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Diversity Card Game
Having open conversations about diversity and inclusion is an important first step towards change. Yet, such conversation can be emotional and vulnerable, and at times uncomfortable to initiate and sustain. The 'What’s Your Story?' Card Game aims to enable participants to exchange and respond to stories…
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Do video games keep the brain young?
Can playing certain games decrease cognitive decline or even enhance cognitive performance in the aging population?
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Gaming at school
How well children learn depends to a large extent on good teachers and effective learning materials. Wilfried Admiraal investigates such issues as gaming as a modern learning tool. He concludes that this tool has little to offer less talented students.
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Resource allocation in networks via coalitional games
Promotor: F. Arbab, R. De Nicola, Co-Promotor: M. Tribastone
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Cultural heritage and video games join together in Amsterdam exhibition
The newly opened Culture Arcade exhibition is a place where cultural heritage and video games come together. It is co-organized and curated by the VALUE Foundation of which Faculty staff members Aris Politopoulos and Csilla Ariese-Vandemeulebroucke are part of, together with the Prince Claus Fund.
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Cleared for take-off, Game-based learning to prepare airline pilots for critical situations
Over the last decades, aviation safety has improved strongly. As a downside, airline pilots do not have as many opportunities to develop through experience the competencies that they need in critical situations.
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Imperfect information variants of combinatorial games
Combinatorial games are games for two competing players, moving in a turn-by-turn fashion, in which there is no chance nor hidden information. Chess, checkers and the simpler tic tac toe are well-known examples of this class of games, as well as game of go.
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Isabel Hoving
Faculty of Humanities
i.hoving@hum.leidenuniv.nl | +31 71 527 2727
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Vidi grant for Angus Mol: ‘Historical games are like time machines’
How do games help shape our perception of the past? Associate Professor Angus Mol receives a Vidi grant to answer this question.
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Return to the Interactive Past. The Interplay of Video Games and Histories
A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past.
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Virtual Photography. Artificial Intelligence, In-game, and Extended Reality
While it has traditionally been seen as a means of documenting an external reality or expressing an internal feeling, photography is now capable of actualizing never-existed pasts and never-lived experiences.
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Angus Mol
Faculty of Humanities
a.a.a.mol@hum.leidenuniv.nl | +31 71 527 8828
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The holographic glass bead game: from superconductivity to time machines
Promotores: Prof.dr. J. Zaanen & Prof.dr. K.E. Schalm
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Learning: Exploring Artificial General Intelligence on Small Board Games by Deep Reinforcement Learning
In deep reinforcement learning, searching and learning techniques are two important components. They can be used independently and in combination to deal with different problems in AI, and have achieved impressive results in game playing and robotics. These results have inspired research into artificial…
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crisis: Developing the prototype of an escape room-style cooperative game for cybersecurity education
The project aims to develop an escape room-style game to teach students cyber crisis management and prepare them for real-world cybersecurity challenges
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About this minor
Everything you need to know about the minor Game Studies and Cultural Analysis.
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Christopher Green
Faculty of Humanities
c.k.green@hum.leidenuniv.nl | +31 71 527 2327
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Dialogues as a Dynamic Framework for Logic
This dissertation shows that dialogical logic constitutes a powerful and flexible general framework for the development and study of various logical formalisms and combinations thereof.
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Channa Li
Faculty of Humanities
c.li.6@hum.leidenuniv.nl | +31 71 527 1766
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Tycho van Tartwijk
Faculteit der Sociale Wetenschappen
t.van.tartwijk@fsw.leidenuniv.nl | +31 71 527 2727
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Xiao Luo
Faculty of Humanities
x.luo@hum.leidenuniv.nl | +31 71 527 2171
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Philomeen Dol
Faculty of Humanities
p.h.dol@hum.leidenuniv.nl | +31 71 527 4687
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Yujing Tan
Faculty of Humanities
y.tan.5@hum.leidenuniv.nl | +31 70 800 9512
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Nico Kaptein
Faculty of Humanities
n.j.g.kaptein@hum.leidenuniv.nl | +31 71 527 2727
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Steven Hagers
Faculty of Humanities
s.j.hagers@hum.leidenuniv.nl | +31 71 527 2727
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Xiong Xiong
Faculty of Humanities
h.xiong@hum.leidenuniv.nl | +31 71 527 2171
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Boudewijn Walraven
Faculty of Humanities
b.c.a.walraven@hum.leidenuniv.nl | +31 71 527 2171
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Geoffrey Cain
Faculty of Humanities
g.n.cain@hum.leidenuniv.nl | +31 71 527 2727
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Crewe Williams
Faculty of Humanities
k.c.williams@hum.leidenuniv.nl | +31 71 527 2171
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Amirardalan Emami
Faculty of Humanities
a.emami@hum.leidenuniv.nl | +31 71 527 2976
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Shirley Alexander
Faculty of Humanities
s.l.alexander@hum.leidenuniv.nl | +31 71 527 2727
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Peter Verhagen
Faculty of Humanities
p.c.verhagen@hum.leidenuniv.nl | +31 71 527 2910
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Haneen Omari
Faculty of Humanities
h.omari@hum.leidenuniv.nl | +31 71 527 5025
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Leiden students develop highly contagious card game
Infecting each other with viruses and bacteria while protecting yourself with medicines and vaccinations. Sounds like a fun evening, right? Master students Life Science & Technology Rafael Jezior and Dennis de Beeld certainly think so. Together, they developed ImmunoWars: an exciting card game based…
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How a game can show that working together is essential in the nitrogen crisis
The Netherlands is embroiled in a complex nitrogen crisis. Berent Baris wants to use his NitroGenius game to demonstrate the complexity of this crisis.
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Ab de Jong
Faculty of Humanities
a.f.de.jong@hum.leidenuniv.nl | +31 71 527 2585
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Maghiel van Crevel
Faculty of Humanities
m.van.crevel@hum.leidenuniv.nl | +31 71 527 2211
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FGGA introduces The Great Migration Game
On Thursday 18 December, 170 first-year pupils from Gymnasium Haganum visited Leiden University’s Faculty of Governance and Global Affairs (FGGA) in The Hague. The faculty has developed The Great Migration Game (Het grote Migratiespel) as a fun way to introduce pre-university pupils to its fields of…
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Henk Schulte Nordholt
Faculty of Humanities
schultenordholt@kitlv.nl | +31 71 527 2727
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Crowdfunding a book on archaeology & video games
Academia and games. One is for serious people who only have time for research, the other is a pastime best avoided if you are or want to be one of these serious people, right? Not at all!
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From the lab to the Olympic Games
In her daily life, she is a student of Life Science and Technology, but not this summer. Guusje van Bolhuis is participating in the Olympic Games with the French hockey team. ‘Studying and playing hockey at top-level are very different, but with the right mindset, you can go far in both.’
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Study programme
The Arts, Media and Society specialisation will let you explore some of the most pressing issues in today’s society, as seen from the many perspectives offered by art, artists, and (digital) media.
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Publication on video games and archaeology made possible by Kickstarter
VALUE (Videogames and Archaeology at Leiden UnivErsity) is publishing an edited volume on the intersection of archaeology, heritage and video games. In this volume, both scholars and game creators are collaboratively writing to raise academic awareness, address a variety of research opportunities and…